Use AnimAllTo to interpolate over time all positional states of an entity to match those of a destination entity.

  • Position: Whether to interpolate the position (translation).
  • Rotation: Whether to interpolate the rotation.
  • RotationShortest: If checked the rotation will always try to take the shortest "rotation path".
  • RotationOpposite: The rotation will always go in the "other" direction, aka if the rotation is set to take the shortest arc it'll take the longest arc when RotationOpposite is set.
  • Scale: Whether to interpolation the scaling factor.
  • FinishAnim : If checked the entity is snapped into the destination target once the action ends.
  • target: The entity to modify.
  • dest: The entity to move to.