Use AnimMoveTo to smoothly move an entity to a target position. A spring is used guaranteeing a smooth and natural looking movement.

  • spring_s: The general speed of the spring.
  • spring_e: Defines the "equilibrum" of the spring. A value < 1 will create a spring which "overshoots" its target and then get back to it ; 1 defines a spring that will reach its target "directly" ; a value > 1 will set a spring which "slows down" before reaching its target.
  • snap_radius: The threshold distance between the entity and its target position below which the entity is considered to have reached the destination and is thus snapped to the destination position.
  • target: The entity to modify.
  • dest: The entity marking the destination position to move to.