Rotates the entity of the specified angle around the specified axis. The rotation speed if derived from the action's time block divided by the rotation angle.

This action is usually used with FinishAnim to make precise and reversible rotations for which it is crucial that the second actions cancels the effect of the first one.

  • Axis : The axis around which the entity rotates.
  • FinishAnim : If checked the entity's rotation is snapped into the destination orientation once the action ends.
  • Angle : The angular amount the object is going to be rotated.