MaterialSetColor

Sets the color of a channel of the specified Material in the target entity.

  • start_color_on_start: If checked, when the action starts, start_color is replaced by the current color of the targeted material channel.
  • finish_anim: Whether to set the end color exactly when the action is stopped, even if it stopped in the middle of the action's time block.
  • material: Name of the material to target in the targeted entity.
  • channel: Channel to target in the targeted material.
  • color_mask: Specifies which color channels should be modified by the action.
  • start_color: The color set when the action starts. If start_color_on_start is on this property is ignored.
  • end_color: The color set when the action ends.