MixerAnimUpdate

Updates the specified animation.

By default this action alone is enough to do a simple animation playback, it plays the default animation at its default playback speed.

This action applies to all entities which expose the iAnimationMixer interface. This is notably the case of the Character entity.

AnimStartTime and AnimEndTime are usefull to crop animation sequences out of big animations. This happens for example if you have exported your walk and run animations in a single animation file ; you can set the start/end time to frame the walk or run portion of your animation.