Camera

A camera entity sets what the user will see from a certain point of view. It behaves much like a real camera or the eyes of a person.

  • fov (bound): Set the camera's vertical field of view in degrees. This is used with perspective projection only (the default if orthogonal isn't checked).
  • near_clip_plane: The minimum distance for an object to be visible. Polygons closer than that distance are clipped (cut) to that boundary.
  • far_clip_plane: The maximum distance for an object to be visible. Polygons further than that distance are clipped (cut) to that boundary.
  • frustum_culling: Whether frustum culling is enabled.
  • occlusion_culling: Whether occlusion culling is enabled. Note that occlusion culling doesn't work on every platform.
  • orthogonal: Whether the camera projection should be orthogonal instead of the default perspective projection.
  • ortho_size: The height of the othogonal projection. The height defines the number of units that the orthogonal projection will "see". So if you have a height of 100 you'll see 100 units of the world around the camera. The displayed width is otho_size * aspect ratio.