The DataTable is a key entity used in the creation of more advanced games and applications. The DataTable stores the values of properties that are added to the DataTable via actions. The DataTable entity isn't extremly useful by itself but when paired up with various actions and events it can become the workhorse of your application - triggering all sorts of exciting things to take place: Score updates, level changing, tracking enemy kills, saving and loading, ammo counts, armor, fuel, etc.
To take advantage of the DataTable you will need to become familar with these addtional actions and events. They work with the DataTable and allow properties to be added and changed and for events to be triggered.
The DataTable preserves the values of its properties as set in the inspector. It restores them when playback stops.