Getting Started 02: Import & Export

Import your assets

Valkyrie Engine allows you to import Meshes, Rigs, Animation and Maps (Texture, Alphas, Etc.) to build your own applications.

The Current Version supports these formats:
.dae (Collada), FBX, .Obj, .Ply, .STL, .3DS, .IFC, .scene and .ach.

Import Step 01

Within Valkyrie, select the File Explorer icon from the Library panel to open the Data Folder of your current project.

data_file_gif_01.gif

Import Step 02

Drag any files and assets you want to use in your project in the Data Folder you just opened (Texture, 3D Mesh, Rigs, Etc.).

Import Step 03

To review all the imported assets within Valkyrie, select the File Explorer icon within the Library panel. All of your imported files will appear here.

data_file_vlk_gif_01.gif

Tips: You can refresh the Library tab by clicking on the Refresh Icon beside the File Explorer Icon.

Export your project

Export modes

Within Valkyrie, you have 3 different export settings to choose from:

  • Exe File
    This Exe mode allows you to generate a Microsoft Windows Executable file. As all EXE files, it will run smoothly on any Windows machine, without the need for any other software install.

  • Player File
    Use Player mode to generate a VPK file that can be played on any mobile devices with our app We3D, but also on all Mac / Windows computers where the Valkyrie software installed.

  • Project File
    Use Project mode to generate a compressed Archive (.zip file) of your entire project that can be easily transferred, opened & edited by other users.

Export Step 01

On the top left corner of Valkyrie, in the Center tab and the Tools section, select the Publish Application Button.

export_gif_01.gif

Export Step 02

  • Under Profile, select your desired export mode.
  • Select Explore to choose your export file location.
  • Click Export to export the project.

export_menu.png

Links

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